mwo ecm mechs. " Simplified, yes, but still a good description. mwo ecm mechs

 
" Simplified, yes, but still a good descriptionmwo ecm mechs  The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower

14 August 2013 - 06:47 PM. Wow, this went off-topic fairly. Preferably one that I can make look like a bigger version of the mech above. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Also included with each pack is the new mini battle pass system driven by 'Mech XP. both with more armament than any other mech with ECM other than an Atlas DDC. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Thunderbolt. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Unlike other Locusts, it has no weapons in the arms. 52%] - View) Percentage of vote: 80. Member. This is face time mechs like the Catapult can't afford. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. I like the information warfare. That way we get 1. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. Won't have quite the T-bolt's range. The advantage would be that players can drive the mech they want to drive with or without ECM. ECM won't counter active stealth, so there's that. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. list of ecm mechs? started by xeven, apr 13 2013. If you're escorting light 'mechs, you're the heavy hitter. CS 2019 Top 8 Qualifier;Cicadas are junk. 5 tons) But still enough to take a large UAC and some lasers. Please dont give ecm to mechs with 2 or more rocket slots. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. two emptied . Plus, ECM. 6) You are not always the scout. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Yeah, gauss weapons or LB-X AC's work best with stealth. Other than narc's SEVEN second cool down. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. LRM 90 Nova Cat. Ecm buble greatly reduce radar range and wont let you relay the info to your team. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). #1. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. cfg to copy in your install directory. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. Assault 'Mechs tons) are huge. You need a BAP to detect shut down mech. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. TaintedLuck Jan 10, 2017 @ 8:33pm. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. 3) Mad Cat MKII-B. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Theory is really nice on paper. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. Stealth armor and OP machine gun lights. UAVs can not counter your ECM while stealth is active. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Medium Mechs. The heat build-up from firing until full jam bar is about 80%. Its more of the mobile/supportive peaker. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. )". It also will cancel one enemy mech ECM within 150m. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Rookie. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. I hesitated to give recommendations, because. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Jump to content. CarloArmato, Jul 27, 2021. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Edited by CaptRosha, 28 August 2013 - 11:05 AM. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. TLDR: faster lock-on ecm. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. The mere fact that you can change your omnipods, so that you can adjust your hardpoint to tailor your build, gives Clans more effective builds per chaises. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. NEED MORE CLAN ASSAULT MECHS!. Back to top. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Justa, You are probably right. Both variants use SSRM2 and just run around wildly, shooting at. Raven-3L does well with ECM in a variety of builds. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. . I have had a lot of trouble getting my Archer-5W to work. Description. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Member. The line gets stretched from other mechs getting ahead of them selves. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. You need to get a counter-ECM on the target. Before ECM, MWO is all about rush tactics and LRMs. If you're escorting light 'mechs, you're the heavy hitter. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Cheap? The Griffin 2N is a banger. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. Edited by Asmosis, 04 December 2012 - 06:17 AM. 3) Other symbols Target This enemy mech is marked by TAG from a team. it depends. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. Split Ecm Mechs Evenly Between Teams. The disadvantage would be a greater diversity of mech builds that include ECM. not rediscovered tech, new-old tech. 14%]). MWO - CryEngine Variables values set by. 0:00 / 1:13:33. Only IS has access to the Stealth Armor. g. Fafnir. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. (I don't want more mechs having it. I care not as to how one does game-play or skill, it makes no difference. To use the Active Probe is simple; simply have it. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. tons) are very versatile, the workhorses of most armies. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. The Sun Spider is very interesting mech and can use even ecm. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Annhilator Mean Baby can do MRM120. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Many of the most famous and popular designs are heavy 'Mechs. Enemy can lock you below 800m without any sensor range skill. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. These light mechs are far too powerfull compared to other light mechs. DFA - Death From Above; A form of attack whereby one 'Mech uses. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Preferably one that doesn't suck balls and move like a freight train. That has missiles and lasers, which might make it better at being an IS ECM mech. Mechs that do ballistics well. Make a ECCM unit that every mech can have. Kitfox Purifier. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). You are under a. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. 4. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. 222. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. That has missiles and lasers, which might make it better at being an IS ECM mech. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. In this list there are no Mechs available only for MechWarrior Credits. ECM / MRM / Light PPCs for middle range combat. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. . MechWarrior Online. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. This includes the paperdoll info. See full list on mwo. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. It's better to invest those points. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Its a very solid mech that can put out good numbers and is going to be generally useful. . No active probe, TAG, etc. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Firepower and durability are lacking, but speed and agility is second to none. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. None of the mechs have jump jets. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. but should be a bug. ECM skills reduce the amount of time needed. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. Stalker 3FB: no quirks, but ECM. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. . We're getting 2 more ecm mechs. Ecm mechs can't get a decent weapon loadout. It's one of my mechs with highest KD and W/L and I don't even. No More Ecm Mechs Please. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Black Lanner Bellonarius. Started by Love in an Annihilator. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. After that you can reactivate it. A uav or two will counter ecm lights easily enough even without any points into aux tree. MechSpecs is a community for every level of MechWarrior Online fan. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. It will be hot with 2x ERPPC. You had ECM set to Disrupt Mode when it should have been set to Counter. Member. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. I use this site to find my ECM. Its just been one and its been happening for awhile it seems. Clan Probe has an identical range. Despite their small size they can be quite formidable having a small profile and being fast. 67 seconds to kill. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. If team A's scout gets close in to Team B's units. Detection of shutdown mechs is 150 meters. a user. 86%. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. Not sure what to go for in the ECM mech line up. or mechs that are not in MWO yet. It doesn't actually reduce sensor ranges. Unfortunately the sensor lock cripples the mech just like Raven's case. The game's balance aims towards that all mechs can have the same impact on a match. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. To be honest, I. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. The reason is simple. . tons) are still versatile, but generally with bigger and heavier weapon payloads. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. 1) An enemy with an ECM. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. Hero Locust and Hero Shadow Hawk on Reddit. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. ecm was a capellan/liao invention insofar as the systems in use at this point. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. Test it with a pal in training room and you will see. Even stacking velocity and mech quirks they are still one of the slowest things in the game. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Member. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. Plus, ECM. Other BAP features gets overridden by the active ECM. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Added 2023-10-29 by SirEpicPwner. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. 19%] - View) Percentage of vote. com ECM used to hide your mech up to 0. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. Member. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. MechWarrior Online. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. It has become the de facto Radar of Mechwarrior Online. . You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. 1ncehost • 2 yr. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. I mostly use my Viper "Medusa" for this role. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. BTW I killed another K2 gausscat just last match. LCT-1E 20 tons - 6SL. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. #6 VeeOt Dragon. Also included with each pack is the new mini battle pass system driven by 'Mech XP. My top choices are:. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Learn all about hard points, up. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Its a fun build. Hmm decisions, decisions. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. The PPC can be replaced for a Large Pulse. Look at how obnoxious they make the gameplay on river city night where they starting attacking. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Any thoughts? Back to top #2 Carrioncrows. 514 posts Posted 07 December 2012 - 09:24 AM. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). No longer counters ECM. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. tons) are very versatile, the workhorses of most armies. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). Another great mech with lots of possible loadouts. I think in a one on one showdown between the armored cicada. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. 3) Reduce the radar range of ECM. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Finally this is game is PvP exclusively. Stealth armour makes you untargetable by normal means. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. " Simplified, yes, but still a good description. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. #2. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. You don't really get much better or effective than that. This is why the more mechs you have, the more effective AMS is. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. 65 heavy. I also fit TAG if I have an energy hard point. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. . The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. The ECM/masc Phoenix hawk is probably the best medium in the game. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Mist Lynx Ebon Dragoon for the missile omnipod. cashed in on with economics to the draconis combine.